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Devlog
The Project Hedra DEMO is available!
January 23, 2019
by
Zaphyk
7
The Project Hedra demo is available! It contains all the features available in the last version of the game, with the inclusion of a few bug fixes. STEAM PAGE: https://store.steampowered.com/app/1009...
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Project Hedra - Steam Early Access Trailer
January 21, 2019
by
Zaphyk
4
Steam Page Website...
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Project Hedra's STEAM PAGE is UP!
January 20, 2019
by
Zaphyk
3
#steam
The moment finally arrived, Project Hedra 's steam page is up! Add it to your wishlist ! Now that this is done, the development of Project Hedra will be focused on Steam , but an older/demo version...
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Project Hedra 0.44
December 23, 2018
by
Zaphyk
5
Added the new villages. Added several new mobs. Added villagers as npcs. Physics are more accurate now. Changed walking sound when over a building. Fix range issue with the rogue. Fixed a crash Made t...
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Monthly update scheme & Steam Roadmap
December 02, 2018
by
Zaphyk
3
As I progress with the development of the game I want to reduce the frequency of updates I publish so as to be able to tackle new and bigger topics. Like villages, quests, class specialization, etc. S...
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Project Hedra 0.43
November 18, 2018
by
Zaphyk
8
Added new item descriptions made by /u/Antisav Added an SFX for the goats. Added a new main theme. Added a new song called Obelisk Added reeds into the game Added an SFX to the sheep. Added a whol...
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Project Hedra 0.42
November 04, 2018
by
Zaphyk
4
Balanced the game and added a whole load of automated tests so It doesnt get de-balanced in the future. Now grass & other loded plants appear smoothly on the terrain. Added the ability to load simple...
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Project Hedra 0.41
October 21, 2018
by
Zaphyk
4
Readded the SFX when hitting ground Added a show/hide console option. Added an SFX when selecting characters. Added ambient sounds near the water. Added an underwater SFX. Now bosses get tired after f...
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Project Hedra 0.40
October 07, 2018
by
Zaphyk
5
Added boats. Added support for fullscreen. Added support for hiding the console. Faster LOD detection. Faster world loading. Fixed bounding boxes on the character selection screen. Fixed chunks not lo...
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Project Hedra 0.39
September 23, 2018
by
Zaphyk
3
Added a new combat song, 'On The Lam' Added a new combat song, 'Hostage Situation' Added a new ambient song, 'Adventurer's Minuet' Added oceans. Changed the generation of the game. Now mobs avoid f...
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Project Hedra 0.38
September 10, 2018
by
Zaphyk
4
Added Intercept skill, where you sprint and collide with an npc knocking them down for a few seconds. Improved the scaling of several skills. Added a max level cap to some skills. Added a headbutt att...
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Project Hedra 0.37
August 27, 2018
by
Zaphyk
5
Fixed "Blacksmith house is (sometimes) non collide-able". Improved physics performance. Fixed berries rotation when eating. Fixed collision with floors. Fixed a bug when deleting characters. Fixed fog...
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Project Hedra 0.36
August 12, 2018
by
Zaphyk
4
Now the special attacks are chargeable, and it's effectiveness and range depend on the charge %. This should make combat much more rewarding. Improved the game's rendering performance (if you had GPU...
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Project Hedra 0.35
July 29, 2018
by
Zaphyk
3
Fixed the game's soundtrack not playing. Added new bash animation. Added new idle animation. Added new lunge animation. Added new whirlwind animation. Added new melee attack stance animation. Reduced...
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Project Hedra 0.34
July 15, 2018
by
Zaphyk
4
Damage is now reliant on other stuff like hitting consecutively Removed cooldowns from basic attacks. Improved the speech bubble. Added a new feature to the villagers AI. Added new dodge animation. Ad...
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Project Hedra 0.33
July 01, 2018
by
Zaphyk
3
Added new claws! Added new katars! Added a sun to the sky Added an inventory open sound. Added melee damage resistance to warriors and rogues. Added stars to the night sky. Changed the sky colours. No...
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Project Hedra 0.32
June 17, 2018
by
Zaphyk
3
Added new bows. Added a new gold coin model. Added a new song to the soundtrack (Cardinal City). Added new song to the soundtrack (Breath of Day). Added variations to people in the bandits camps. Fixe...
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Project Hedra 0.31
June 05, 2018
by
Zaphyk
5
Added arrow physics Added a new attack for the gorilla. Added a jump when you get knocked up. Added a new beetle as a tree boss. Added a new song to the soundtrack. Added a new fear icon. Added a new...
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Project Hedra 0.30
May 20, 2018
by
Zaphyk
3
Added a hit counter. Damage and attack speed increases with higher stacks. Added a description for gold coins. Added an effect to represent the rarity of the items. Added a message to show you cant eq...
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Project Hedra 0.29
May 06, 2018
by
Zaphyk
3
Added a new deer. Improved map opening animation. Now talking villagers look at the player. Reduced the sound of the village ambient. Improved the cooldown system for weapons. Now damage dealt is scal...
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Project Hedra 0.28
April 23, 2018
by
Zaphyk
4
Completely new map. Added icon system for minimap. Lots of code refactoring. Fixed sometimes chunk loading partially. Fixed sometimes chunk loading wrong geometry. Map now updates in realtime. Improve...
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Project Hedra 0.27
April 08, 2018
by
Zaphyk
5
Reworked skill system. Fixed the models in the new character creation screen. Fixed world generation is the same when using different seeds. Fixed plateaus when they are on top of each other. Fixed an...
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Project Hedra 0.26
March 26, 2018
by
Zaphyk
2
Added a new item stats menu. Reworked completely the Inventory UI. Completely reworked the item system. Added an ooze. Added new items & temporarily removed others. Added a completely new and more rob...
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Project Hedra 0.25
March 16, 2018
by
Zaphyk
2
Added bears to the game (Thank you /u/Afrotoast42 ]) Added gnolls to the game (Thank you /u/Afrotoast42 ) Fixed arrow speed. Finished the groundwork for implementing a biome system. Improve the dama...
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Project Hedra 0.24
February 26, 2018
by
Zaphyk
4
You can now sleep in campfires. Increase the default speed of the player Added a sleeping icon Fix UI showing when map openend Moved up the aim cross, so as to improve aiming with the archer. Fixed a...
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Project Hedra 0.23
February 12, 2018
by
Zaphyk
4
Increased the shadow range. Reworked the map Improved shadow quality with lower render distance. Added an entity spawning animation. Fixed particles from the player running. Improved character creatio...
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Project Hedra 0.22
January 29, 2018
by
Zaphyk
3
Added new tree models Disabled map. Added a new structure system. Fixed blacksmith colliders. Improved mana & health regen calculations. Fixed message system. Fixed an important memory leak. Fixed mob...
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Project Hedra 0.21
January 15, 2018
by
Zaphyk
3
Physics are pretty accurate now. Added a soft grain texture to the game. Added a new trail renderer. Added trails to weapons. Added some trails to abilities. Fixed collision detection with some trees...
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Project Hedra 0.20
December 30, 2017
by
Zaphyk
3
Mobs are now loaded via external files in JSON (this allows for some modding to be made. I will make a tutorial later. ) Fixed boss health bar. Fixed mob AI getting stuck. Fixed an issue where certain...
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Project Hedra 0.19
December 12, 2017
by
Zaphyk
3
Improved a lot collision with static objects. Fixed more crashes with AMD cards. New logo color. Reduced GPU memory usage. Fixed animations getting stuck. Improved boss spawning system. Improved drop...
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Project Hedra 0.18
December 02, 2017
by
Zaphyk
2
Fixed crashes with AMD cards. Fixed the game moving slowly. More performance improvements on SSAO Fixed animations getting stuck. Fixed mob animations. Changed the menu screen Added a death animation...
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Project Hedra 0.17
November 20, 2017
by
Zaphyk
3
#0.17
Fixed Sound Engine issues with 64 bit systems. Added a new OST. SSAO is now cheaper for the GPU. Fixed a memory leak with fonts. Increased firecamps frequency and fixed it's fireplace. Fixed terrain c...
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Project Hedra 0.16
November 06, 2017
by
Zaphyk
4
Ported engine from 32 bits to 64 bits. Added FXAA option (antialiasing option for more performance). Fixed out of memory on 64bit systems. Trader is less expensive. Temporarily disabled SFX engine Fas...
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Project Hedra 0.15
October 23, 2017
by
Zaphyk
2
#0.15
Improved game's rendering performance. Improved ram usage. Improved drop shadows perfomance. Fixed a crash when changing shadows. Improved shadows "LOW" quality Project hedra now programatically selec...
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Project Hedra 0.141
October 09, 2017
by
Zaphyk
3
#0.141
This version tries to fix issues regarding the detection of the OpenGL version...
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Project Hedra 0.14
October 01, 2017
by
Zaphyk
2
#0.14
Added a better collision response Wider paths on towns. Changed notification text style. Fixed a bug were cities wouldnt spawn on new runs. Added error managing with unathorized save files. Fixed pine...
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Project Hedra 0.13
September 19, 2017
by
Zaphyk
3
#0.13
Improved SSAO performance by 18% on average. Improved chunk loading speeds. Better SSAO with less artifacts. Added button to donate BTC. Fixed characters changing animation when the game is paused. Mo...
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Project Hedra 0.12
September 04, 2017
by
Zaphyk
1
Added paths generation. Fixed a startup crash. Improved GPU performance. Fixed animations in water. Fixed river borders. Fixed swimming in rivers. Added new villages connected to paths. Added merchant...
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WIP Villages
August 31, 2017
by
Zaphyk
1
I am currently working on a path system which connects to several villages with some interesting stuff, here are some WIP images...
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Project Hedra 0.11
August 23, 2017
by
Zaphyk
2
Here are the patch notes: Added travelling merchant. Created trading system. Added icon that guides to the travelling merchant. Fixed mounts interaction with water. Changed menu colors. Added an optio...
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Travelling Merchant
August 19, 2017
by
Zaphyk
3
#merchant
The merchant spawns randomly in the world (in a certain radius of the spawn point). He has a monopoly on gliders and mounts so it's the only way to get them (at least until I design a petting system)...
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New coloring system
August 12, 2017
by
Zaphyk
3
I am working on a new coloring system for the world, here is a preview. What do you think?...
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Project Hedra Alpha 0.1
August 10, 2017
by
Zaphyk
2
#0.1 alpha
What's new since the last update? New generation algorithm (more interesting terrains) Improved more diverse color system (partially done) Added a new tree type Added rivers Added a new keyboard tuto...
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Sneak peek of a new tutorial
July 30, 2017
by
Zaphyk
1
I am currently working on a tutorial screen for new players grasp the game more easily...
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Project Hedra 0.9
July 21, 2017
by
Zaphyk
1
Patch notes 0.9 Added mounting New inventory gui Improved village performance Fixed entity spawning algorithm Fixed several bugs Fixed several compatibility issues Resolved several crashes Improved sc...
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New images
July 19, 2017
by
Zaphyk
2
I added new images to the game's page to reflect all the changes the game has gone through, check it out!...
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Official Discord
July 03, 2017
by
Zaphyk
3
#discord
I've created an official discord for Project Hedra to take discussion, check it out over here...
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Project Hedra 0.83
July 02, 2017
by
Zaphyk
2
#0.83
Here are the patch notes for the following update. New Logo Fixed SSAO with Antialiasing bug Fixed Terrain artifacts Changed Terrain generation algorithm Reduced CPU Usage (More FPS) Improved Ma...
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Sneak peek of the new cementery structure
June 15, 2017
by
Zaphyk
2
#cementery sneak peek
These type of structures are procedurally generated and randomly placed in the world. The cementery currently holds undead enemies and some cool effects to make the atmosphere murkier. What do you thi...
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Project Hedra 0.82
June 11, 2017
by
Zaphyk
1
#0.82, #update
Added a new GUI Added a new Minimap Added Skeletons Fixed the water sharp edges Overall minor additions Fixed minor bugs Fixed several objectives Here are some images & as always your opinions and ide...
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Project Hedra 0.81
May 29, 2017
by
Zaphyk
1
#0.81
After 2 weeks since the last update here are the game's patch notes & some images of the new update New enemy models & animations. Added World Map (M). Improved Bosses AI. Added new Bosses. Fixed seve...
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New world map!
May 28, 2017
by
Zaphyk
2
#new map
Here is a sneak peek of the new world map which will allow the player to chase objectives much easier and see their surroundings with more precision. What do you think ? Do you have any suggestion...
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New Thumbnail
May 16, 2017
by
Zaphyk
2
#opinion, #0.8
Recently I updated Project Hedra to version 0.8 bringing big changes like new models and new screenshots and images as well as new gameplay like skills. I would like to know, What do you think? Which...
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Project Hedra 0.8
May 14, 2017
by
Zaphyk
3
#update, #lowpoly, #roguelike, #animations
Project Hedra's new update is out! This update includes the following: New animations and player models New skills and improved effects for each class Improved particle systems New terrain generation...
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