Project Hedra 0.20
Project Hedra » Devlog
- Mobs are now loaded via external files in JSON (this allows for some modding to be made. I will make a tutorial later. )
- Fixed boss health bar.
- Fixed mob AI getting stuck.
- Fixed an issue where certain abilities would crash the game.
- Improved collision performance & accuaracy
- Fixed boss objective snapshot
- Some quests are now a bit more informative.
- Spawning chances are now loaded externally
- Added several new house models.
- Added a new blacksmith model.
- Fixed strange graphic issues with Intel cards.
- Improved jump animation.
- Lowered SSAO intensity.
- Improved SSAO performance on older GPUs.
- Removed trees from the start menu campfire.
- Improved collision respose.
- Added a new objective.
- Improved some objectives design.
- Fixed graveyards spawning naturally.
- Fixed some parts of the villages floating.
- Fixed the water in the map.
- Fixed sound disposal in certain items.
- Added sunlight rotation.
- Fixed Lamp lighting on shadows
This update provides a lot of stuff as a groundbase for future working so prepare for the following updates!
Please feel free to contact me with any problems or feedback you have with the game :)
Files
Project Hedra 0.20.zip 29 MB
Dec 30, 2017
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Project Hedra
A Low-Poly Adventure game
Status | In development |
Author | Zaphyk |
Genre | Adventure |
Tags | 3D, Action-Adventure, Action RPG, Exploration, Low-poly, Open World, Procedural Generation, Roguelike, Singleplayer, Third Person |
Languages | English |
More posts
- The Project Hedra DEMO is available!Jan 23, 2019
- Project Hedra - Steam Early Access TrailerJan 21, 2019
- Project Hedra's STEAM PAGE is UP!Jan 20, 2019
- Project Hedra 0.44Dec 23, 2018
- Monthly update scheme & Steam RoadmapDec 02, 2018
- Project Hedra 0.43Nov 18, 2018
- Project Hedra 0.42Nov 04, 2018
- Project Hedra 0.41Oct 21, 2018
- Project Hedra 0.40Oct 07, 2018
- Project Hedra 0.39Sep 23, 2018
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