A downloadable adventure game for Windows
Procedurally Generated Worlds
In Project Hedra worlds are procedurally generated, meaning that worlds are virtually infinite and distinct of each other. This allows for an extreme amount of replayability since no world has the same characteristics as the previous one, this combined with the beautiful low-poly look of the world makes exploring an enjoyable part of the game.
Classes & Skill Trees
Build your own character, choose to be a mage, warrior, an archer or a rogue. Level up to learn new skills and discover different ways of playing. Each class can specialize into other subclasses, providing unique skills and different gameplay styles.
Items & Crafting
Find and collect over 100+ unique items. Gather raw materials and use them to craft more complex items that will help you in your journey through the world.
Quests are scattered around the world and depend on the environment, allowing for extreme replayability. Complete them and obtain great rewards which will help you progress further.
|Tags||3D, Action-Adventure, Action RPG, Exploration, Low-poly, Open World, Procedural Generation, Roguelike, Singleplayer, Third Person|
|Average session||About a half-hour|
|Multiplayer||Server-based networked multiplayer|
|Links||Steam, Steam, Homepage, Presskit, Twitter, Patreon|
In order to download this adventure game you must purchase it at or above the minimum price of $14.99 USD. Your purchase comes with a Steam key. You will get access to the following files:
- The Project Hedra DEMO is available!Jan 23, 2019
- Project Hedra - Steam Early Access TrailerJan 21, 2019
- Project Hedra's STEAM PAGE is UP!Jan 20, 2019
- Project Hedra 0.44Dec 23, 2018
- Monthly update scheme & Steam RoadmapDec 02, 2018
- Project Hedra 0.43Nov 18, 2018
- Project Hedra 0.42Nov 04, 2018
- Project Hedra 0.41Oct 21, 2018
Log in with itch.io to leave a comment.
my download page doesn't seem to have the steam key attached even though I claimed the game 3 years ago
Steam keys are only available for those who bought the game/donated before.
is this multiplayer
and if not will it ever be?
> is this multiplayer
> and if not will it ever be?
Will there be a Linux version?
When will it launch?
I'm very anxious, this game is wonderful.
Thanks for the nice comment! My goal is to launch the game the 24th of January of 2020 in Early Access.
wait so can we download this on steam yet?
Well, since I blacklisted Steam years ago, and the reasons for that are still standing, I am now removing this game from my watching list...
That's unfortunate and I am sorry for the dissapointment and I understand your decision. However its not profitable for me to maintain 2 forks of the project, a steam one and an itch.io one so that will not change
Would there perhaps be a way to play the game currently or shall we wait until you have released the early access on steam? I am quite thrilled from the trailers and showcases!
Unfortunately no, I used to do bi-weekly beta releases to a select group of people but it was quite time consuming and I prefer to focus entirely on development. With that said I appreciate your interest in the game and if I start to do more closed betas I'll let you know
Is it still possible to play the demo?
So people who own the game here will get steam keys right?
So there is no way to play the demo?
how i play the game?
Thanks for reporting this, please try again it should now send me the crash report. Also what is your Widnows version, Do you have .Net 4.0 ? And how many monitors?
Windows 10 Pro, .Net 4.6.2 installed, single monitor setup (1080p). I'll re-install the game and try again.
Tried and crashed. I didn't notice if a crash report was sent, by the way.
How strange, Does it show anything on the console? I am going to try to reproduce the error.
- when changing resolution text doesn't line up with mouse cursor.
- when creating character the top of the head is cut off and hard to see what changes.
- fullscreen not working correctly (crashes)
- need more resolution (like 1600x900) etc
- game locks up when first starting game (gliding in on bird)
- uses over 50% CPU usage
Thanks for the feedback!
-When the game started was it fullscreen and in the right resolution?
-Did you manage to play something or it was constantly crashing?
-By locked up you mean it stalled when starting the run? Could you see the terrain or it crashed? Could you move, play or do something?
i could create a character okay but his body didn't fit in the hit point frame (the one with hitpoints and the select button)
the game started at 1366x768 and when I pushed the fullscreen button the window switched to a smaller one with only half the buttons showing and the mouse cursor didn't line up with them
i could not see any terrrain when the game started just him standing there with no ground underneath him and it freezes.
I uploaded a new version (0.375) which should fix most of your issues, I always optimized a bit so the CPU usage has been reduced now. I also added a loading screen. Please let me know if you have any other problems/bugs/crashes
crashes at startup, there is no error log that i can send you. just ends with the error "this program has stopped working" and I get a white screen background.
Thanks for the report. Do you have .NET Framework v4.5 installed? If you dont please install it, Meanwhile I am looking for the error. Whats your OpenGL version?
Hmm no I will install .NET 4.5 and try it again thank you.
If that doesnt work try downloading the new version I uploaded to itch.io. Your welcome
A crash was just automatically reported to me, so if you had any problems, update the game. Latest is 0.37