Project Hedra 0.32
Project Hedra » Devlog
- Added new bows.
- Added a new gold coin model.
- Added a new song to the soundtrack (Cardinal City).
- Added new song to the soundtrack (Breath of Day).
- Added variations to people in the bandits camps.
- Fixed billboards that get stuck in the borders of the screen
- Fixed the bow model arrow opacity.
- Fixed "Cannot shoot arrows since they always hit the horse".
- Fixed "Arrow velocity is frame dependant".
- Improved beetle's long distance attack beetle accuaracy.
- Fixed beetle acid ball comes from too below
- Fixed a bug where you could pickup items with the inventory full.
- Fixed a crash when dropping a ring.
- Improved hitboxes when colliding with other entities.
- Improved humanoids hitboxes.
- Fixed inventory UI resolution on 1920x1080.
- Fixed knocked starts relative size.
- Fixed map cursor when selecting a waypoint.
- Improved weapons culling distance.
- Fixed the scale of items when picking them up.
- Fixed the resolution of the inventory and skill, and trade UI.
- Fixed a strange tint in weapons.
- Fixed a bug where archers could avoid detection of bandits.
- Fixed a bug where items were being lighted up in the inventory.
- Fixed a bug with health and mana regen.
- Fixed an issue where lights would remain active.
- Fixed an issue with bloom underwater.
- Fixed beetle attack animation getting stuck.
- Fixed gold's value showing when buying items.
- Fixed horse sound.
- Fixed knocked animals move anyway.
- Fixed soundtrack not playing.
- Fixed the game taking a while to load.
- Improved attack hitboxes.
- Improved generation performance.
- Improved bandit archers arrows accuaracy.
- Improved collisions on the graveyard.
- Fixed "In "first person perspective" (i.e. when you zoom all the way in), there is still an "invisible man" visible".
- Increased the cooldown of some archer abilities.
- Made collision with entities smoother.
- Reduced amount of xp obtained from mobs.
- Now rivers blend with oceans.
- Now the soundtrack has a random order.
- Nerfed the weapon throw.
- Added a new easter egg.
- Reduced amount of dropped gold.
- Now you fall slower with the glider on.
- Reduced mob count.
- Reduced loading times.
- Removed debug mode view.
- Fixed a crash when opening the game.
- Fixed captured guy location on the bandit camp.
- Tweaked the mob damage & health on higher levels.
- Fixed a bug where you couldn't pickup money if your inventory is full.
- Decreased chance to get uniques.
- Fixed archer can attack normally while feared.
- Fixed on hit tint not working on the wolf & horse.
- Improved sheep AI so it moves when hitted by arrows.
- Fixed tint in weapons.
- Fixed "You can open invetory while loading."
- Fixed "You can quickly fire two poison arrows."
- Improved the damage timing of the snake.
Please feel free to contact me with any problems or feedback you have with the game :)
Files
Project Hedra 0.32.zip 44 MB
Jun 17, 2018
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Project Hedra
A Low-Poly Adventure game
Status | In development |
Author | Zaphyk |
Genre | Adventure |
Tags | 3D, Action-Adventure, Action RPG, Exploration, Low-poly, Open World, Procedural Generation, Roguelike, Singleplayer, Third Person |
Languages | English |
More posts
- The Project Hedra DEMO is available!Jan 23, 2019
- Project Hedra - Steam Early Access TrailerJan 21, 2019
- Project Hedra's STEAM PAGE is UP!Jan 20, 2019
- Project Hedra 0.44Dec 23, 2018
- Monthly update scheme & Steam RoadmapDec 02, 2018
- Project Hedra 0.43Nov 18, 2018
- Project Hedra 0.42Nov 04, 2018
- Project Hedra 0.41Oct 21, 2018
- Project Hedra 0.40Oct 07, 2018
- Project Hedra 0.39Sep 23, 2018
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