Project Hedra 0.40
Project Hedra » Devlog
- Added boats.
- Added support for fullscreen.
- Added support for hiding the console.
- Faster LOD detection.
- Faster world loading.
- Fixed bounding boxes on the character selection screen.
- Fixed chunks not loading from the center.
- Fixed mobs spawning in walls.
- Fixed mobs climbing walls.
- Fixed a rednering bug with the health bar when riding a horse.
- Fixed terrain LOD edges.
- Fixed water LOD edges.
- Fixed water edges sometimes failing to generate.
- Fixed a render bug with the water.
- Fixed bandit camps not spawning correctly.
- Fixed some issues with the UI.
- Now the game's world loads much faster.
- Made mobs resurface in water.
- Performance improvements.
- Reduced the minium amount of VRAM the game needs.
- Reduced a bit the RAM usage of the game.
- Refactor Define blocks in Landscape.cs
- Switched the rendering completely to OpenGL Core.
- Added "When falling into the water from high elevation, you lose velocity".
- Fixed a bug where the game would play combat songs instead of ambient songs.
Please feel free to contact me with any problems or feedback you have with the game :)
Files
Project Hedra 0.40.zip 57 MB
Oct 07, 2018
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Project Hedra
A Low-Poly Adventure game
Status | In development |
Author | Zaphyk |
Genre | Adventure |
Tags | 3D, Action-Adventure, Action RPG, Exploration, Low-poly, Open World, Procedural Generation, Roguelike, Singleplayer, Third Person |
Languages | English |
More posts
- The Project Hedra DEMO is available!Jan 23, 2019
- Project Hedra - Steam Early Access TrailerJan 21, 2019
- Project Hedra's STEAM PAGE is UP!Jan 20, 2019
- Project Hedra 0.44Dec 23, 2018
- Monthly update scheme & Steam RoadmapDec 02, 2018
- Project Hedra 0.43Nov 18, 2018
- Project Hedra 0.42Nov 04, 2018
- Project Hedra 0.41Oct 21, 2018
- Project Hedra 0.39Sep 23, 2018
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