Project Hedra 0.29
Project Hedra » Devlog
- Added a new deer.
- Improved map opening animation.
- Now talking villagers look at the player.
- Reduced the sound of the village ambient.
- Improved the cooldown system for weapons.
- Now damage dealt is scale by the angle of your attack.
- Improved the scaling of some weapons.
- Added a new batch of new swords.
- Added more cooldown to the archer's second ability.
- Completely remade glider physics (still a WIP though.)
- Improved jumping overall.
- Improved the distribution of some structures.
- Added bandit camps as a structure.
- Improved an issue where the glider was crashing the game.
- Improved picking up items hitboxes.
- Improved all attacking animations.
- Now attack speed is more accuarate.
- Improved movement speed interpolation when attacking.
- Now character's changing direction is much smoother.
- Added a new glider.
- Changed the glider animation to a temporal one.
- Refactor lots of code.
- Improved map aesthetic a bit.
- Added a smoother camera.
- Added a workaround for some issues regarding intel.
- The level of light now smoothly interpolates when changing biome.
- Added a new weather system on cloudy biomes.
- Removed splashing water sound at the start.
- Changed map sky colour.
- Added new ring models.
- Added a death penalty.
- Added a roach mob to the game.
- Now UIs should not get stuck anymore.
- Improved base tint aesthetic.
- Add notification when trying to equip unlearned weapon.
- Fixed trail renderers not being disposed correctly after bandits dying
- Fixed a bug where it would allow you to use skills while riding a mount.
- Fixed a bug where you could open the map while interacting with a merchant and break the game.
- Fixed a typo in villager messages.
- Fixed a bug in villager messages.
- Fixed a bug where eating while dying would cause you to revive.
- Fixed a bug where selling without gold to the merchant wouldn't give you gold.
- Fixed a bug in the creating character screen.
- Fixed a memory leak related with weapons.
- Fixed the weapon scale on the character selection menu.
- Fixed a bug where you could spam the glider.
- Fixed particles in travelling merchant.
- Fixed a bug where effects wouldnt apply to both weapons.
- Fixed village building placement near plateaus.
- Fixed a sudden turn when rotating the character.
- Fixed an issue where opening the map would change your camera distance.
- Fixed a crash related to the travlelling merchant.
- Fixed player orientation when opening the inventory.
- Fixed picking up multiple items at once.
- Fixed weapon throw with empty weapon.
- Fixed inventory crash when right clicking.
Please feel free to contact me with any problems or feedback you have with the game :)
Files
Project Hedra 0.29.zip 33 MB
May 06, 2018
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Project Hedra
A Low-Poly Adventure game
Status | In development |
Author | Zaphyk |
Genre | Adventure |
Tags | 3D, Action-Adventure, Action RPG, Exploration, Low-poly, Open World, Procedural Generation, Roguelike, Singleplayer, Third Person |
Languages | English |
More posts
- The Project Hedra DEMO is available!Jan 23, 2019
- Project Hedra - Steam Early Access TrailerJan 21, 2019
- Project Hedra's STEAM PAGE is UP!Jan 20, 2019
- Project Hedra 0.44Dec 23, 2018
- Monthly update scheme & Steam RoadmapDec 02, 2018
- Project Hedra 0.43Nov 18, 2018
- Project Hedra 0.42Nov 04, 2018
- Project Hedra 0.41Oct 21, 2018
- Project Hedra 0.40Oct 07, 2018
- Project Hedra 0.39Sep 23, 2018
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