Project Hedra 0.41
Project Hedra » Devlog
- Readded the SFX when hitting ground
- Added a show/hide console option.
- Added an SFX when selecting characters.
- Added ambient sounds near the water.
- Added an underwater SFX.
- Now bosses get tired after following the player for a while.
- Buffed speed reduction of gorilla growl.
- Fixed "Cooldown goes slower on less fps".
- Removed HP regen except while sleeping.
- Fixed beetle spit.
- Fixed a graphics error on bandits.
- Fixed capping the framerate.
- Fixed going to the menu while mounted.
- Fixed houses and building spawning underwater.
- Fixed jumping on low framerates.
- Fixed getting damaged while jumping.
- Fixed memory leaks when creating multiple worlds.
- Fixed the camera after opening the map while mounting.
- Fixed opening map when on a horse.
- Fixed skill cooldowns take longer on lower framerate.
- Fixed spawning structures sometimes would be under the ground.
- Fixed swimming bandits AI.
- Fixed SFX not looping correctly.
- Fixed a bug where skills would be shared between classes.
- Fixed a bug where structure models wouldnt appear but collision and particles would.
- Fixed a bug where the walking SFX would play in the water.
- Fixed a bug where you wouldnt be able to roll in certain situations.
- Fixed bug were player wasnt able to load a game with a dead character.
- Fixed character angle when on loading screen.
- Fixed game not playing the human walking animation.
- Fixed getting damaged when respawning.
- Fixed locking the framerate does strange things.
- Fixed mobs making walking sound on water.
- Fixed puncture skill.
- Fixed some sound effects (like the horse running) not adapting to the game's volume.
- Fixed structures models spawning underground.
- Fixed taking a screenshot has a black band.
- Fixed textfield not working in fullscreen mode.
- Fixed the height of the health bar in humanoids.
- Fixed water being overly transparent on the map.
- Fixed spawning in an ocean
- Fixed "When you charge up the 3 arrow shot with RMB the charging sound keeps playing like every 2 seconds".
- Improved physics response on lower framerate.
- Improved chunk LOD color borders.
- Improved wrong culling of chunks.
- Normalized the volume of all the sound effects.
- Now bandits dont drown.
- Now you can have up to 4 characters.
- Reduced the audio range.
- Renamed button to StartMenu.
- The travelling merchant now sells the boat.
- You can now attack when under the water
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Please feel free to contact me with any problems or feedback you have with the game :)
Files
Project Hedra 0.41.zip 57 MB
Oct 21, 2018
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Project Hedra
A Low-Poly Adventure game
Status | In development |
Author | Zaphyk |
Genre | Adventure |
Tags | 3D, Action-Adventure, Action RPG, Exploration, Low-poly, Open World, Procedural Generation, Roguelike, Singleplayer, Third Person |
Languages | English |
More posts
- The Project Hedra DEMO is available!Jan 23, 2019
- Project Hedra - Steam Early Access TrailerJan 21, 2019
- Project Hedra's STEAM PAGE is UP!Jan 20, 2019
- Project Hedra 0.44Dec 23, 2018
- Monthly update scheme & Steam RoadmapDec 02, 2018
- Project Hedra 0.43Nov 18, 2018
- Project Hedra 0.42Nov 04, 2018
- Project Hedra 0.40Oct 07, 2018
- Project Hedra 0.39Sep 23, 2018
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