Project Hedra 0.23
Project Hedra » Devlog
- Increased the shadow range.
- Reworked the map
- Improved shadow quality with lower render distance.
- Added an entity spawning animation.
- Fixed particles from the player running.
- Improved character creation warnings.
- Fixed character selection screen.
- Added a new chest model.
- Fixed collision with the giant tree.
- Changed structure distribution.
- Added a region system to the world
- Renamed some buttons to display the new focus of the game.
- Added groundwork for a biome system.
- Fixed collision with some trees.
- Fixed sometimes the boss in the giant tree not spawning.
- Imporved overall tree distribution.
- Added support for multiple types of trees in the world.
Please feel free to contact me with any problems or feedback you have with the game :) something.
Files
Project Hedra 0.23.zip 31 MB
Feb 12, 2018
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Project Hedra
A Low-Poly Adventure game
Status | In development |
Author | Zaphyk |
Genre | Adventure |
Tags | 3D, Action-Adventure, Action RPG, Exploration, Low-poly, Open World, Procedural Generation, Roguelike, Singleplayer, Third Person |
Languages | English |
More posts
- The Project Hedra DEMO is available!Jan 23, 2019
- Project Hedra - Steam Early Access TrailerJan 21, 2019
- Project Hedra's STEAM PAGE is UP!Jan 20, 2019
- Project Hedra 0.44Dec 23, 2018
- Monthly update scheme & Steam RoadmapDec 02, 2018
- Project Hedra 0.43Nov 18, 2018
- Project Hedra 0.42Nov 04, 2018
- Project Hedra 0.41Oct 21, 2018
- Project Hedra 0.40Oct 07, 2018
- Project Hedra 0.39Sep 23, 2018
Comments
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Hi, i have an NVIDIA GTX 960M and i have an visual bug.
It only happens with the GTX because with the integrated, there is no bug but i cant play well (15FPS)
Can you show me a screenshot of the bug?