Project Hedra 0.16
Project Hedra » Devlog
- Ported engine from 32 bits to 64 bits.
- Added FXAA option (antialiasing option for more performance).
- Fixed out of memory on 64bit systems.
- Trader is less expensive.
- Temporarily disabled SFX engine
- Faster floating while swimming.
- Improved jumping speed.
- Fixed an IndexOutOfRangeException when opening the game.
- Moved screenshots folder to appdata.
- Fixed crash when creating a new character.
- Fixed the sitting command.
- Fixed mobs dissapearing on water.
- Moved settings.cfg to AppData.
- Main theme now plays on the menu.
- Fixed water movement.
- Fixed underwater rendering.
- Fixed frustum culling issues.
- Fixed rogue double weapons crash.
- Improved mob spawning (better performance!).
- Fixed glider usage from menu.
- Fixed mob drop chance.
- Fixed another issue with OpenGL version detection.
This update and the following ones will try to make the game more stable and optimize it for more systems.
Please feel free to contact me with any problems or feedback you have with the game :)
Files
Project Hedra 0.16.zip 47 MB
Nov 06, 2017
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Project Hedra
A Low-Poly Adventure game
Status | In development |
Author | Zaphyk |
Genre | Adventure |
Tags | 3D, Action-Adventure, Action RPG, Exploration, Low-poly, Open World, Procedural Generation, Roguelike, Singleplayer, Third Person |
Languages | English |
More posts
- The Project Hedra DEMO is available!Jan 23, 2019
- Project Hedra - Steam Early Access TrailerJan 21, 2019
- Project Hedra's STEAM PAGE is UP!Jan 20, 2019
- Project Hedra 0.44Dec 23, 2018
- Monthly update scheme & Steam RoadmapDec 02, 2018
- Project Hedra 0.43Nov 18, 2018
- Project Hedra 0.42Nov 04, 2018
- Project Hedra 0.41Oct 21, 2018
- Project Hedra 0.40Oct 07, 2018
- Project Hedra 0.39Sep 23, 2018
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