Neon Skylines
A downloadable retro game for Windows, macOS, and Linux
Download NowName your own price
FULL VERSION COMING SOON TO STEAM
WISHLIST NOW!
https://store.steampowered.com/app/2318290/Neon_Skylines/
Neon Skylines is a 3d procedural arcade game with an 80s scifi look and feel. Your goal is to keep yourself from crashing on a procedural generated neon world. At your command is the ability to slow down time.
Try to achieve the highest score while on high speeds without crashing into the walls!
Controls:
- Rotate with WASD keys.
- Slow down time with the SPACE BAR.
Status | Prototype |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Zaphyk |
Genre | Action |
Tags | 3D, Arcade, Endless, Fast-Paced, GitHub, Neon, Procedural Generation, Retro, Singleplayer, Space |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Homepage, Twitter/X, Source code |
Download
Download NowName your own price
Click download now to get access to the following files:
Neon Skylines 1.1 - Windows x86.zip 15 MB
Neon Skylines 1.1 - Linux x86.zip 20 MB
Neon Skylines 1.1 - Mac x86.zip 19 MB
Development log
- Neon Skylines 1.1Dec 29, 2017
- Neon Skylines 1.0.1Nov 18, 2017
- Neon Skylines 1.0Nov 16, 2017
Comments
Log in with itch.io to leave a comment.
Pls make this available for the new versions of MacOS!
Looks cool
Very addictive. Might make a good 'between level' level. Maybe a hyperspace navigation? Player has to travel a certain amount of distance in a particular direction to exit at the desired star system? Anyways, very good. =)
Sounds interesting, could you expand on that?
Sure. I was thinking of a space sim/space combat game where the player could select the next star system to go to and that would begin the Neon Skylines area. The closer/further the player wants to travel in 'real' space, the longer they spend in hyperspace. The exit of hyperspace could be 'X' distance from where the player begins in a certain direction (so travel northwest and 20 degrees 'up' for 400 metres) and the player has a count down (or up if they start going the wrong way) until they exit where they want to be. It could simply be a randomly located marker/portal and the player follows an arrow that only shows the direction the exit is in, not the lefts and rights of how to get there. Maybe a penalty for hitting the wall or simply boot them back their starting system? Or even boot them out to some random star system, but that's a huge undertaking.
I like the overall feel of the graphics and the sound. The procedurally generated landscape is a very impressive. I managed to score over 1000 by holding down 'A' at the start of the game and just circling in one spot. You're only showing 3 digits when the game ends so it didn't show it. You've really inspired me to have a go next year, thanks.
I played the game on Linux and it was pretty fun! I would appreciate a high score and a volume control feature.
Tried to run your game on Linux. However screen just goes black and CPU usage is around 300% on my very decent hardware.
Mmm, Strange, What distro are you using?
I am using Ubuntu 17.10, Nvidia graphics if that helps.
Just ran it from shell to see what output it delivers, maybe that can help you:
XXX@YYY:~/.config/itch/apps/Neon Skylines $ ./Neon.x86
Set current directory to /home/XXX/.config/itch/apps/Neon Skylines
Found path: /home/XXX/.config/itch/apps/Neon Skylines/Neon.x86
Mono path[0] = '/home/XXX/.config/itch/apps/Neon Skylines/Neon_Data/Managed'
Mono config path = '/home/XXX/.config/itch/apps/Neon Skylines/Neon_Data/Mono/etc'
Unable to preload the following plugins:
ScreenSelector.so
Logging to /home/XXX/.config/unity3d/Luaek/Neon Skylines/Player.log
I checked the log and the problem is:
Error loading /home/XXX/.config/itch/apps/Neon Skylines/Neon_Data/Plugins/x86/ScreenSelector.so: libgtk-x11-2.0.so.0: cannot open shared object file: No such file or directory
So I installed libgtk and it seems to work now.
Thanks for the libgtk tip. That fixed it for me.
This game has a lot of potential. Playing it creates that feeling like "oh... just one more time!"
However it needs optimizing. The controls are shaky (to the point of making the game unplayable) and It all just jumps around all the time and it's lagging.
Fixing that I believe that will make a great game worth donating on.